🎲 Probability & EV Snippets

Master essential probability and expected value calculations through quick practice snippets. These focused exercises will build speed and accuracy in probability problems.

🎯 Core Probability Concepts

Basic Probability

  • Definition: $P(A) = \frac{\text{Number of favorable outcomes}}{\text{Total number of outcomes}}$
  • Range: $0 \leq P(A) \leq 1$
  • Complement: $P(A^c) = 1 - P(A)$
  • Union: $P(A \cup B) = P(A) + P(B) - P(A \cap B)$
  • Intersection: $P(A \cap B) = P(A) \cdot P(B)$ (if independent)

Conditional Probability

  • Definition: $P(A|B) = \frac{P(A \cap B)}{P(B)}$
  • Multiplication rule: $P(A \cap B) = P(A|B) \cdot P(B)$
  • Bayes’ theorem: $P(A|B) = \frac{P(B|A) \cdot P(A)}{P(B)}$

Independence

  • Definition: Events A and B are independent if $P(A \cap B) = P(A) \cdot P(B)$
  • Equivalent: $P(A|B) = P(A)$ or $P(B|A) = P(B)$
  • Multiple events: $P(A_1 \cap A_2 \cap \ldots \cap A_n) = P(A_1) \cdot P(A_2) \cdot \ldots \cdot P(A_n)$

⚡ Expected Value Mastery

Basic Expected Value

  • Definition: $E[X] = \sum x \cdot P(X = x)$
  • Linearity: $E[X + Y] = E[X] + E[Y]$
  • Constants: $E[cX] = c \cdot E[X]$
  • Independence: $E[XY] = E[X] \cdot E[Y]$ (if independent)

Indicator Variables

  • Definition: $I_A = \begin{cases} 1 & \text{if event A occurs} \ 0 & \text{if event A does not occur} \end{cases}$
  • Properties: $E[I_A] = P(A)$, $E[I_A^2] = P(A)$, $E[I_A I_B] = P(A \cap B)$
  • Applications: Counting problems, probability calculations

Common Distributions

  • Uniform: $P(X = k) = \frac{1}{n}$ for $k = 1, 2, \ldots, n$
  • Bernoulli: $P(X = 1) = p$, $P(X = 0) = 1-p$, $E[X] = p$
  • Binomial: $P(X = k) = \binom{n}{k}p^k(1-p)^{n-k}$, $E[X] = np$
  • Geometric: $P(X = k) = (1-p)^{k-1}p$, $E[X] = \frac{1}{p}$

🎯 Practice Drills

5-Minute Sprint: Basic Probability

Target: 20 problems in 5 minutes (90%+ accuracy)

  1. What is the probability of rolling a 6 on a fair die?
  2. What is the probability of rolling an even number on a fair die?
  3. What is the probability of rolling a number greater than 4 on a fair die?
  4. What is the probability of rolling a 1 or 2 on a fair die?
  5. What is the probability of rolling a number less than 3 on a fair die?

5-Minute Sprint: Conditional Probability

Target: 15 problems in 5 minutes (85%+ accuracy)

  1. If you roll a die and get an even number, what is the probability it’s a 6?
  2. If you roll a die and get a number greater than 3, what is the probability it’s a 6?
  3. If you roll a die and get a number less than 5, what is the probability it’s a 4?
  4. If you roll a die and get a number greater than 2, what is the probability it’s a 5?
  5. If you roll a die and get a number less than 6, what is the probability it’s a 3?

5-Minute Sprint: Expected Value

Target: 15 problems in 5 minutes (85%+ accuracy)

  1. What is the expected value of rolling a fair die?
  2. What is the expected value of rolling two fair dice?
  3. What is the expected value of flipping a fair coin?
  4. What is the expected value of flipping two fair coins?
  5. What is the expected value of rolling a die and flipping a coin?

🔢 Advanced Probability Techniques

Principle of Inclusion-Exclusion

  • Two events: $P(A \cup B) = P(A) + P(B) - P(A \cap B)$
  • Three events: $P(A \cup B \cup C) = P(A) + P(B) + P(C) - P(A \cap B) - P(A \cap C) - P(B \cap C) + P(A \cap B \cap C)$
  • General formula: Alternating sum of intersections

Complementary Counting

  • “At least” problems: $P(\text{at least one}) = 1 - P(\text{none})$
  • “At most” problems: $P(\text{at most one}) = 1 - P(\text{more than one})$
  • “Not all” problems: $P(\text{not all}) = 1 - P(\text{all})$

Symmetry

  • Equal probability: When outcomes are equally likely
  • Symmetric problems: When problem has symmetric structure
  • Geometric problems: When shapes are symmetric
  • Combinatorial problems: When arrangements are symmetric

🎯 Advanced Practice Drills

5-Minute Sprint: PIE and Complements

Target: 12 problems in 5 minutes (80%+ accuracy)

  1. In a class of 30 students, 18 like math and 15 like science. If 8 like both, what is the probability a random student likes at least one?
  2. What is the probability of getting at least one head in 3 coin flips?
  3. What is the probability of getting at least one 6 in 3 die rolls?
  4. What is the probability of getting at least one even number in 2 die rolls?
  5. What is the probability of getting at least one head in 2 coin flips?

5-Minute Sprint: Indicator Variables

Target: 10 problems in 5 minutes (80%+ accuracy)

  1. What is the expected number of heads in 5 coin flips?
  2. What is the expected number of 6’s in 10 die rolls?
  3. What is the expected number of even numbers in 8 die rolls?
  4. What is the expected number of heads in 12 coin flips?
  5. What is the expected number of 1’s in 6 die rolls?

📊 Progress Tracking

Accuracy Targets

  • Basic probability: 90%+ accuracy
  • Conditional probability: 85%+ accuracy
  • Expected value: 85%+ accuracy
  • Advanced techniques: 80%+ accuracy

Speed Targets

  • Basic probability: 4 problems per minute
  • Conditional probability: 3 problems per minute
  • Expected value: 3 problems per minute
  • Advanced techniques: 2 problems per minute

Weekly Goals

  • Week 1: Master basic probability and expected value
  • Week 2: Add conditional probability, maintain accuracy
  • Week 3: Add advanced techniques, increase speed
  • Week 4: Master all areas, optimize speed

⚡ Quick Reference

Essential Probability Formulas:

  • Basic: $P(A) = \frac{\text{favorable}}{\text{total}}$
  • Complement: $P(A^c) = 1 - P(A)$
  • Union: $P(A \cup B) = P(A) + P(B) - P(A \cap B)$
  • Conditional: $P(A|B) = \frac{P(A \cap B)}{P(B)}$

Essential Expected Value Formulas:

  • Basic: $E[X] = \sum x \cdot P(X = x)$
  • Linearity: $E[X + Y] = E[X] + E[Y]$
  • Indicator: $E[I_A] = P(A)$
  • Binomial: $E[X] = np$

Common Distributions:

  • Uniform: $E[X] = \frac{n+1}{2}$
  • Bernoulli: $E[X] = p$
  • Binomial: $E[X] = np$
  • Geometric: $E[X] = \frac{1}{p}$

Practice Schedule:

  • Daily: 10 minutes of probability practice
  • Focus areas: Work on your weakest skills
  • Progressive difficulty: Increase complexity over time
  • Time pressure: Practice under time constraints
  • Accuracy first: Speed comes with accuracy

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